This is imo totally irrelevant as this will be fu** up your muscle memory. Some people suggest to use a different value for m_pitch and m_yaw depending on your resolution ratio (4:3, 16:9 etc.). Default is 0.022, I suggest something between 0.008 and 0.015. However if you have mouse acceleration, you may want to decrease x. If you left \cl_mouseAccel equal to 0, then there is no point modifying these parameters, just adjust the sensivity at your convenience. \m_pitch x (post-acceleration vertical sensitivity)īasically, x is going to be a coefficient multiplying the horizontal and vertical sensitivities for m_yaw and m_pitch respectively (if x equals 0 for m_yaw, and you will only be able to move your cursor vertically). \m_yaw x (post-acceleration horizontal sensitivity) But -0.015 is large enough to avoid that, and small enough to prevent weird accelerations you may experience in Quake 3. If you decrease this acceleration too much, what happens is that your cursor will end up moving in the opposite direction than your hand. how do i change weapon fov for Quake 3 when I have the 1980p resolution, I can barely see my weapons, the lightning gun viewmodel i cant even see it. However, if you experience (like me) for some reason strong accelerations when you move suddenly your mouse, for instance when you want to rocket jump, and or when you want to reach an enemy at the corner of your screen, then I suggest you to set x equal to a negative value. It is obviously your mouse sensitivity, replace x by what you want. I highly recommend to use 1, but some people prefer -1, so pick the one you prefer. (If your OS is 32-bit instead of 64-bit, do the same with quake3e.exe instead. Rename quake3.exe to quake3backup.exe (or something similar). You can safely overwrite any files if prompted about it. 1 corresponds to di/raw mouse, while -1 is win32 mouse. Extract the contents of to the root of your Quake 3 installation folder. Nevertheless the guy wiped the floor with us. Once at a LAN party one guy played Quake 3 arena with a high FOV. New comments cannot be posted and votes cannot. \in_mouse x where x may be equal to either 1 or -1. Quake is mostly known for its PvP, and in Quake you could have a maximum of 360 FOV, which is literally insane. However, I struggled a lot against Quake 3 to find a satisfying configuration. Make sure to press File→Save in order to save these changes.Having a good mouse configuration is essential in any fps game. Make sure to change this value to “-1” so that the game will use the resolution you put in above. Just below these lines you will find another that says: Mine is 2560x1440 so that is what I changed them to (as seen above). In the search box search for “customheight” and press enter and you will find 2 lines:Ĭhange the values in the quotes after these lines to match your screen’s resolution. In there, open the file named “q3config.cfg” with Notepad and press CTRL+F. Weirdly, Quake III Arena and Quake III Team Arena have different config files, despite being located in the same Steam installation folder, so instead of opening "baseq3" like you would to find the Quake III Arena config file, open the “missionpack” folder. reconnect: re-initialize the connection to the last server you were connected to: record: records a demo (record mydemo. Go your Quake 3 installation folder (usually C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena). quit arena and quit Quake 3 Arena and return to your OSThanx for flying: rcon: start a remote console to a server. (Note that this will make your character model look weird in menus but the actual game will look totally normal).
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